Space Stations are high-tech structures found orbiting Stars alongside Planets and Asteroid Fields, populated by NPCs, and accessible to the player only via Mech deployment.
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Any star can have a Station orbiting it, but not all stars do.
Eventually, the player is given access to the Station Transponder, which allows the player to place their own Station in orbit around a Star, and from there the Station can be expanded and redecorated to the player's liking.
Nov 23, 2017 In this episode of let's play Starbound Frackin' Universe, we discover a new feature in the mod, based on an old standalone mod, which allows you to tear down your character's ship and build your. I have been playing starbound for a while and only recently discovered the awesome mod that is Frackin universe! I completed a couple missions and have finished the moon mining facility mission for penguin Pete! I know I need to get the FTL drive repaired to keep going but I have no more missions to help me do so.
- 1NPC Operated Stations
- 2Player Stations
- 3Beta-development concept
NPC Operated Stations
NPC Operated Space Stations are friendly environments populated by NPCs of all player-races. They are a valuable source of new decor items to scan and storage devices to loot (which may include unique decor items), plus they offer unique features for the player.
These Stations fall under one of four different types: Food Supply, Medical, Electronic, and Weapon Stations. Each Station has a vendor waiting near a lit sign, selling Station-appropriate trade goods and buying one of the other three types. The vendors buy goods at a higher rate then what they sell, giving the player the opportunity to make some quick Pixels by buying and selling goods across different Stations.
Red-armored vendors in NPC Operated Stations offer the 'Your Very Own Space Station' Quest. By meeting their trade requirements, they hand over a Station Transponder, which summons a rudimentary -but functional- Space Station into the star system the player is currently in.
Like the Ark, players may not place items, furniture, or flags on NPC Operated Space Stations.
Treasure
Player Stations
When using the Station Transponder, the player is prompted to choose their new Station's orbital path. This orbit must be clear of obstacles and cannot be too close to a planet or asteroid field. Once a stable orbit has been chosen, the player needs to confirm it and then wait for the new Station to arrive. Closing out the Transponder screen before the Station successfully loads/arrives will cancel the deployment.
Once the Station has been successfully deployed, the Transponder is destroyed. If the player wishes to make another Station, they must seek out a Transponder vendor and make another trade.
A new player-placed Space Station starts with a single room, with a Mech bay on the western side, and Expansion Slots on the top, eastern and bottom hulls. The lower area contains a Teleporter, Space Station Console and an Industrial Storage Locker.
The background walls can be removed and replaced with the Matter Manipulator. But as with the player's Ship, the outer hull walls and pre-set devices cannot be altered in this fashion (at least, not within normal gameplay means, see below).
Expansions
Players can interact with the Expansion Slots located at the passage points between sections. Rooms which are available to be attached to the expansion slot will be listed and highlighted green, those which can't be connected are highlighted red and sorted to the bottom of the list.
Building Limitations
Note that an expansion room can only be built if all of its borders connect to matching doors or empty space. For example, a Core room (possessing doors on all four faces) can not be built in a tile if a horizontal hallway with no lower connection lies above.
List of Expansion Rooms
The following table lists all expansion rooms and illustrates their appearance in Starbound. Bring that beat back sample. Hovering over each room will display the materials required for construction.
'Fully customizable' Stations
As noted, there is no 'normal' in-game method of changing your Space Station's outer hull via the Matter Manipulator as you would most other builds. However, by using admin modecommands, you can turn off the protections of a Space Station and alter its blocks normally, allowing you to shape the Station any way you wish.
- After entering
/admin
into the chat, you can enter the following commands to allow yourself to destroy the station walls and build outside of your stations.
/settileprotection 0 false
/settileprotection 65524 false
/settileprotection 65531 false
/settileprotection 65532 false
/settileprotection 65535 false
- If you want the tile protection back just replace 'false' with 'true' e.g.
/settileprotection 0 true
- If you want to destroy unbreakable objects and the background, you can enter the following command while holding your cursor over the object.
/entityeval object.smash()
Beta-development concept
Early concept 'screenshot' of a Space Station.
Early in Starbound's development, the Space Station was effectively the player's Ship, an upgradeable structure that the player would populate with crew and creatures to train. The Station was a large area, with room for many players to congregate. PvP was announced disabled on Space Stations, making them 'safe zones'.
Tiy originally released a few screenshots of him exploring the Space Station, hinting that it may be added to the game as a future feature. He suggested it would unlock far into game-play for guilds or clans, and allow them to have a 'guild hall' type common area.[1]
This concept was quickly replaced by the upgradable ships, and the 'guild' ideas abandoned.
Concept decks
Frackin' Universe Wiki
Very early bridge concept
- Bridge
The Bridge was the topmost deck, where the player would navigate the space station to planets using the star map.
Very early hangar concept
- Hangar Bay
The hangar originally was designed to house dropships that would ferry players and materials to the planet surface. This was later replaced with beaming.
Very early research lab concept
- Research Lab
The research lab resembled the area which later became the Apex Facility structure.
Trivia
- Despite being one of the earliest concepts revealed in the game's development, Space Stations were not put into the game until Version 1.3.0, nearly a full year after the 'finished' 1.0 release.
Starbound Frackin Universe Crew - Video Results
Sources
- ↑http://playstarbound.com/9th-june-progress/
Retrieved from 'https://starbounder.org/mediawiki/index.php?title=Space_Station&oldid=185690'
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FrackinUniverse
Go To
Definitely not implying something.
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Frackin' Universe is a massive overhaul mod for StarBound created by Sayter. New blue fx crack for mac. It boasts new armors, new weapons, new mechanics, new biomes, new dungeons, new quests, new crew, new mech parts, new vehicles, automation. Essentially, more of everything plus more.
And science. Lots of science.
Get the mod here or on workshop
Starbound Frackin Universe Ships
Frackin' Universe provides examples of the following tropes:
- 0% Approval Rating: Kevin the Mantizi, one of the researchers at the Science Outpost, who spends most of his time pulling cruel and unpleasant pranks on his coworkers. Nobody likes him. Unfortunately, all attempts to get rid of him so far have either failed or made things worse.
- Abandoned Laboratory: Frackin includes these too, and steps them up in its usual fashion.
- Cyberspheres are implied to be an entire planet based on this.
- Abusive Precursors: Cranked Up to 11 as the backstories of Atropus and Proto worlds imply. Not to mention there's Delta Freya II.
- Precursors can actually still be found in some rarely spawning dungeons. Said Precursors are hostile.
- One Precursor codex details details how to eat a Floran. Alive.
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- Abnormal Ammo: And How! Frackin guns will oftentimes do all sorts of strange things. There's guns that shoot boomerangs, and even a gun that shoot drones that shoot things. Not to mention there's guns that shoot rock balls that explode into liquid metal, and a gun that shoot projectiles that split appart, go back to the shooter a ways before shooting back in the opposite direction and seek the nearest enemy. Just to give you a general idea.
- After the End: Wasteland planets, which house the remains of once great civilizations.
- Arcadia: Eden worlds, which other than roaming bandits are very peaceful worlds.
- Awesome, but Impractical: A lot of Armors are this due to Crippling Overspecialization; most can only fit a certain playstyle and/or a certain biome.
- There's also generators for powering equipment, especially late tier generators. They look awesome but require a lot of materials to make them. And even they also require fuel constantly and you need big, space consuming batteries to store the energy when they're not running. In fact they only really become practical if you automate them using Item Transfer Devices.
- Subverted with most of the weapons, most of which end up being practical as well as awesome.
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- Bee Afraid: Beehive biomes routinely feature hostile sparrow-sized bees. and eagle-sized ones, which spawn swarms of the smaller ones.
- BFG: Many of the later guns introduced in this mod are this, with special shout-out going to the Hailstrike, which is basically a laser minigun. Some of them can also inflict a reduced speed debuff on the player due to their large size.
- Big Boo's Haunt: The Haunted Forest and Haunted Graveyard subbiomes.
- Blackout Planet: Lightless planets, which are Exactly What They Say On The Tin.
- Bloody Bowels of Hell: Think the flesh and heck biomes of the main game are disturbing? Wait until you encounter Atropus worlds.
- Boring, but Practical: Certain items can become this; in particular, armor sets that don't suffer from Crippling Overspecialization can become this. One great example is Xithricite Armor: offers very little in the form of bonuses, but it can protect you from the atmospheric effects of Aether Worlds, Radioactive worlds, Gas Planets (both gasses and pressure), Atropus worlds, and a large majority of the things found in The Frozen Wastes. The rest can be covered by an EPP with the Immunity Field upgrade.
- Carbon Shortswords: They swing extremely fast and cause bleeding, yet they offer no other effects.
- Bubblegloop Swamp: Bog planets join the swamp subbiome from the vanilla game as the representatives of this trope.
- Bubbly Clouds: The Clouds subbiome. There's also the Cloud Forest, which is this trope combined with a forest.
- Darker and Edgier: A lot of Frackin content is definitely of a darker tone than standard Starbound. Atropus worlds are a fine example of this, but far from the only one.
- The Delta Freya II mission compared to the vanilla main quest is a fine example of this.
- Furthermore, one of the recent updates changes the graduation speech into how the Protectorate are already aware of the Ruin's presence.
- Death Mountain: Mountainous planets, which are rich with an ore called zerchesium.
- Death World: Just like regular Starbound there are worlds that can kill you without the proper equipment. Frackin Universe however cranks this Up to Eleven.
- Old hazards (freezing, heat, radiation) are now separated into tiers. Vanilla Enviro-Protection Packs won't necessarily protect you from the deadlier variants of these worlds.
- Newcomers include Atropus worlds which cause insanity which whittles your armor down to nothing and often include toxic pus, Sulfuric worlds with acid that can't be protected against via normal poison protection, Aether worlds which do cosmic damage to you (and their seas which blind you when touched), And Gas planets which can kill you with decompression very quickly without suit protections.
- Even places that used to be safe in vanilla can kill you now (albeit more slowly), such as jungle or desert worlds with their heat.
- Did You Just Punch Out Cthulhu?: The ending to Delta Freya II
- Early-Bird Cameo: Kevin gets one of the Hey, it's That Character variety: You can spot him to the right of your ship at the end of the vanilla intro mission.
- Eldritch Location: A lot of frackin-added worlds run on this. In particular, Atropus worlds.
- Any Elder Locations.
- Everything's Better with Dinosaurs: Or not, when the dinosaurs on Primeval planets are enemies that intend to eat you up.
- Forced Tutorial: While not exactly 'forced' in the sense that you can ignore it, earlier versions would bombard you with tutorial missions fairly quickly that cannot be abandoned, forcing you to build a lot of stuff you might not necessarily want to build in order to get rid of them from your quest menu. Later versions replaced this with a special quest interface that allows you to activate and cancel these quests at your leisure (thus keeping your quest menu free). It also establishes that you're getting these quests from the people at the Science Outpost, either as requests or as homework to prove your ability.
- Justified Tutorial: A lot of the games concepts are a little hard to grasp for new players to the mod.
- Fungus Humongous: The Fungal planet, which sports some impressively huge shrooms.
- Genetic Engineering Is the New Nuke: You can breed dozens of new plants (as well as the vanilla ones) in your Gene Lab, which often requires extracting genetic materials from certain seeds and adding them to others, as well as other substances depending on the recipe. (For instance, combining some potato seeds with cactus material and genes for 'hardened shell' gives you a plant that produces silicon.)
- Hailfire Peaks: A literal example appears in the form of the Frozen Volcanic biome, which is Exactly What It Says on the Tin.
- I Love Nuclear Power: Several radioactive substances exist and can be mined and/or produced, from actual materials like uranium, plutonium, thorium and neptunium, to the fictional irradium and ultronium. (Vanilla solarium is also promoted to one.) As befits the trope, they are pleasantly colorful rather than drab grey, and you can handle them without protection just fine except liquid irradium, which will quickly kill you on contact unless you're protected. You can even obtain various forms of radioactive honey, which is both a healing agent and a viable fuel.
- Infinity -1 Armor: Xithricite Armor. It protects you from half of the new effects introduced by Frackin Universe. The rest can be covered by Enviro-Protection Packs and augments for said packs.
- Infinity +1 Armor: Shoggoth Armor. It protects you from pretty much everything the mod can throw at you. But in order to get it requires some very rare materials. Including the remains of an elder spawn that's arguably stronger than Starbound's final boss.
- Jungle Japes: Joining the jungle biome in the original game is the Rainforest planet.
- Loads and Loads of Loading: Due to the massive features of the game, starting the game up could take upwards of 5 minutes of drive read.
- The Lost Woods: Haunted Forests.
- Not the Fall That Kills You: This is bound to happen, especially on Super Dense planets which have increased gravity.
- Perpetual Beta: The mod is continually in development. Things are added and cut on an almost daily basis.
- Pokémon Speak: Greg.
- Shout-Out:
- The Delta Freya II mission is one big shoutout to H. P. Lovecraft fans.
- Atropus worlds are a shoutout to Forgotten Realms.
- Certain weapons and items seem to be shoutouts to certain Mods from other franchises. Namely the F4 energy rifle (to Energy Visuals Enhanced's version of the laser rcw), micro-rocket launcher (Lamprey Mini Missile Launcher by Ruadhan2300), and the CT-4 Mining Cannon (CROSS PlasRail by Niero)
- Take That!: There's a quite a few references bashing My Little Pony: Friendship Is Magic and its fandom.
- Solid Clouds: The cloud blocks in the Cloud subbiome are treated just the same as any other block in the game.
- The Thing That Would Not Leave: A book found at the Science Outpost reveals that the other scientists have tried to get Kevin to leave (with increasingly hostile and lethal methods), to no avail. Even killing him doesn't work, as he's set up countermeasures for it.
- Underground Monkey: Variations of Vanilla enemies with different behaviors, stats, and attacks show up everywhere. Some examples include Glarpsnote , Knifetopsnote , and Rot Angluresnote .
- Villain Respect: Upon completing Kevin's questline, he begrudgingly admits that you're not as stupid as he thought.
- Womb Level: The Atropus worlds, moreso if you go underground.